1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.

Building Code

Discussion in 'General' started by Pythros, Jun 23, 2011.

Thread Status:
Not open for further replies.
  1. All structures are to adhere to these rules. We will not protect anything that violates these rules.

    Beauty is in the eye of the beholder. With that said, there needs to be some baseline requirement of quality maintained on the server. As such, the following guidelines should be followed.

    -Minimize terraforming. Prior to the modern era, it was extremely uneconomical to move entire mountains for the purpose of building something. Draining lakes, building overtop of lakes, and other things of that ilk make little sense. Follow the natural contours of the land, or find a natural location that fits your needs.

    -No 1x1 towers. We know that scaffolding is convenient- allows you to get a birds' eye view, reach places, escape mobs, etc. But please make sure you remove it afterwards.

    -Floating trees. Make sure you entirely chop down trees. If the leaves do not decay, that means you missed a wood block. This is extremely important; floating trees make the landscape look terrible.

    -No dirt huts. Avoid dirt as a building material at all costs. If a dirt structure is found, it will be removed.

    -Avoid square structures... they look boring. Be creative.
Thread Status:
Not open for further replies.